U4GM - Comparing POE 2 Currency to Other ARPG Systems Over Time
In the realm of action RPGs (ARPGs), the way in-game economies function plays a major role in shaping the player experience. With the release of Path of Exile 2 on the horizon, many players are looking at how its revamped currency system stacks up against those of other notable ARPGs across gaming history. This article explores how POE 2 currency compares to systems used in games like Diablo, Grim Dawn, Torchlight, and even its predecessor Path of Exile 1.
The Unique Design of POE 2 Currency
Unlike traditional gold-based economies seen in most ARPGs, POE 2 currency maintains the unconventional bartering system introduced in the original Path of Exile. Instead of relying on a singular coinage, the game uses a wide variety of orbs and crafting items as both currency and tools for item enhancement. Items like Chaos Orbs, Exalted Orbs, and Divine Orbs serve as both trade commodities and core crafting components, adding depth and strategy to trading.
This system encourages players to engage deeply with game mechanics and crafting, as currency isn't just for buying—it’s for modifying and improving gear. POE 2 appears to expand on this philosophy by offering a more intuitive trade interface and possibly streamlining the way players interact with vendors and each other.
Traditional Gold Systems: Diablo and Beyond
Compare this to a game like Diablo II or Diablo III, where gold is the central currency. While simple and familiar, gold often loses value in the late game, leading to inflation or the reliance on alternative trade standards such as rare items. Diablo IV has attempted to remedy this by introducing gold sinks and item upgrading systems, but it still lacks the complexity and multi-purpose nature of POE 2 currency.
Grim Dawn and Dual-Currency Concepts
Grim Dawn uses a mix of iron bits (its primary currency) and faction-specific currencies for reputation-based rewards. While this adds a layer of progression and grind-based achievement, it doesn’t reach the same level of player-driven economy seen in Path of Exile. POE 2 currency, by comparison, fosters a more dynamic market that’s influenced by crafting potential, meta shifts, and drop rates.
Torchlight’s Simpler Approach
Torchlight games lean toward a more casual ARPG experience, often relying on gold and a straightforward vendor system. While fun and accessible, the simplicity of this approach limits long-term trading and player agency compared to POE 2 currency’s intricate ecosystem.
Evolution Over Time
Looking back, the evolution of currency systems in ARPGs has often been a balancing act between accessibility and depth. Path of Exile changed the game by making currency a part of gameplay mechanics instead of a mere transaction medium. POE 2 currency looks to refine this concept further, aiming for a cleaner user interface, more consistent drop rates, and better integration with endgame systems.
Conclusion
As ARPGs continue to evolve, the currency system remains a critical piece of game design. POE 2 currency stands out by maintaining its core identity while offering improvements to usability and depth. For players who enjoy crafting, trading, and engaging in a true player-driven economy, Path of Exile 2 may continue to set the gold standard—without ever using gold.